Sythril  

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Top Poster: Nyan (4,579)
Welcome to our newest member, the rank01
Help Wanted: Spellbook Contest
Sep 20, 2014 - 10:36 PM - by Benz
Benz's Avatar Hi guys!

We're looking to create a custom spellbook for the server. We can write the code, but unfortunately none of us are particularly strong artists.

Although I didn't play it, I thought Exorth's spellbook was pretty cool and I would love to recreate a similar style.



Interested in helping out?

Here's a sample spell:
Rejuvenation: Cuts the respawn timer of tree stumps within the area in half for ten minutes.

Create a sprite (it's alright if you don't include the disabled sprite, I'd rather see the pretty colors!) of what you think this spell should look like. Arch337, Zman, and myself will vote on it.

What happens if we select your sprite?

Upon the release of the server, you'll receive ten loyalty points. I'll also discuss payment for the rest of the spellbook icons with you privately (I'll send you $ over Paypal!)

Thanks!
15 Replies | 332 Views
Content Poll: Upgraded Weapons
Sep 14, 2014 - 5:41 AM - by Benz
Benz's Avatar Hi guys!

You'll be happy to know that Arch337 and I took this suggestion and totally ran with it. After a little reworking of our Item system, here's what we've got for you:



We think it's pretty sweet. We have tons of ideas for the system, but first, we'd like to get your input on a few things:

Question 1: Should all items be upgradeable or only some?
I think only rune weapons and higher should be upgradeable (this includes whips, godswords, etc).

Question 2: What should the level system look like?
Currently, the level system works like this: You gain 0.02xp each hit (as in per damage, e.g. hit a 10, get 0.2xp towards leveling up) and you level up every 5 experience you earn on your weapon).

Question 3: What should each consecutive level do?
Our thoughts were that we would add to that weapon's bonus by the level of the weapon, but some other ideas are: increasing possibility of a critical hit, get a percentage of health restored per hit, etc.

I'm looking forward to your responses!
13 Replies | 281 Views
Downtime
Aug 31, 2014 - 6:30 PM - by Luke
I apologize for the slight downtime that the website occured, our VPS was relocated without notice and the IP address changed.
5 Replies | 109 Views
Developmental Blog: Loading Please Wait
Aug 18, 2014 - 3:35 AM - by Luke
Unfortunately guys the development team was very busy this last week, Benz had some personal commitments with his family which prevented him from spending much time on the server.

We could throw a ton of excuses at you but the truth is we just did not have time to work on anything worth announcing this week, but work will be resuming this coming week and you can expect a development blog next Monday for sure!

I have personally been doing some more work to the website theme which I aim to release very soon along with work on tools for the administration of the server, such as web based control panels and of course a web based moderator control panel for the server.

I hope you understand that we were not able to provide you with any huge updates this week. I greatly appreciate all of the support you guys have been giving us and hope you will continue to do so

Have a great week and we will see you next week with another update!

The Sythril Administration Team
27 Replies | 654 Views
Content Poll: Xp per hit
Aug 10, 2014 - 7:14 PM - by Benz
Benz's Avatar Hello!

I'm playing with combat formulas right now and would like your input. I've reset all my levels to level one, and although I can spawn any amount of arrows and runes and food, I feel like I'm not levelling up fast enough. We've purposefully set the combat XP modifiers low, but I think it may be time for a change.

For reference, right now it's set at 4 xp per hit. That means you'll have to kill around 4.15 chickens to get to level 2 from level 1, 4.55 chickens to get to level 3 from level 2, and 5.1 chickens to get to level 4 from level 3. Overall, you're looking at killing 69 entire chickens to get to level 4 in all the basic combat skills.

And to be honest, guys, I don't think we have that many chickens to spare.

Save the chickens.
28 Replies | 549 Views
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